using sim-on-a-stick to overcome the digital divide
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Join Teaching with Sim-on-a-Stick group on Facebook: a group for all educators interested in teaching with Sim-on-a-Stick.
This group was initially created for Camie Rembrandt's SLMOOC17 webinar: "Beyond Second Life: Creating and Saving Virtual Worlds Offline", June 17, 2017.
One of the questions about Sim-on-a-Stick (SoaS) educators tend to ask me a lot is:
"Can more than one user access the same copy of SoaS at the same time?"
Many of you reading this post probably know by now that Sim-on-a-Stick (SoaS) is a "standalone, single user Windows package of OpenSim that runs on a USB flash drive or other convenient location."
So, basically the question they're asking is: "Can single-user SoaS be turned into a multi-user SoaS?" And the answer is: Yes. It is is technically possible to have several computers access the same copy of SoaS at the same time. Unfortunately, doing that will not be as simple as running Sim-on-a-Stick for the first time. The good news is that there is a step-by-step guide explaining how to do it.
Turning SoaS into a Multi-User Platform
The process of creating a 'Multi-User SoaS' has two main steps: You will need to create a LAN (Local Area Network) in your classroom. If you don't know how to…
OAR and IAR files are very useful but they can be a bit confusing at first.
OpenSimulator Archive (OAR)
The OpenSimulator Archive (OAR) function has existed since OpenSimulator 0.5.9. The facility does a similar job to load-xml2/save-xml2 in that it saves prims so that they can be later reloaded. However, OpenSimulator archives (OAR) go a step further in that they can save all the necessary asset data so that you may fully restore the terrain, region parcel data, the textures of objects and their inventories when loaded onto a completely different system using a different asset database.
Source: OpenSimulator.org
OpenSimulator Inventory Archives (IARs)
OpenSimulator Inventory Archives (IARs) are a means by which inventory folders and items can be saved offline to a single file (an IAR). This file can then be loaded into a different OpenSimulator installation. Like OpenSim Archives, IARs save all the necessary asset data required to fully restore the items including textures, sounds, s…
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