The OpenSimulator Archive (OAR) function has existed since OpenSimulator 0.5.9. The facility does a similar job to load-xml2/save-xml2 in that it saves prims so that they can be later reloaded. However, OpenSimulator archives (OAR) go a step further in that they can save all the necessary asset data so that you may fully restore the terrain, region parcel data, the textures of objects and their inventories when loaded onto a completely different system using a different asset database. Source: OpenSimulator.org OAR is one of the most amazing and useful functions of OpenSim that we can use with SoaS. However, after learning about OAR files for the first time during a presentation, educators often become worried about its complexity. Granted: at first glance, working with OAR files can look like something too complicated to even try in class. Actually, loading an OAR file using just the basic command is extremely easy - and fast, too, depending on the size of the file you'
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